Arch1101 Portfolio
Sunday 30 June 2013
Saturday 29 June 2013
Experiment 3 Submision
Exp Submission is on two pages please press at the bottom right corner (older post) if entire assignment is not available.
Exp3 Concept:
In our per-suite behind greatness and finding the Martians. A moment n time comes to hold us back and remind us of what we really are and what we essentially are. As Engineers we try to achieve the unachievable using the least amount of resources and material. In that struggle we aim to try to grasp "INTELLIGENCE" and "SIMPLICITY" combined with "RIGIDITY" in a highly "SOPHISTICATED" manner.
*********Article Mash up is in the post under this post*********
18 Sketch Perspective:
"SUPPORT"
"COHERENCE"
"MAGNITUDE"
"VISION"
"COSINESS"
"AMBITIOUS"
36 Custome Textures:
"EXPONENTIAL"
"FLOW
"LINEAR"
"RESONANCE"
"ROTATIONAL"
"SCALAR"
Sketchup Picture:
In my struggle to understand the essence of what a school of Engineering would require to adapt to itself and its nature I have journeyed amidst long roads that lead me to my project. In my project I wanted the engineering students to be comfortable in their surroundings but at the same time not excluded from academic staff and research facilities. As you can see from the pictures taken I have used lots of glass in the top two levels ( dean's floor and academic staff floor) as to put a seemingly unnoticeable boundary.
The structure is made of 4 levels. Lower Ground, Ground floor, Level 1 and level 2.
I have established these facilities in each level:
Lower Ground:
- Computer Labs (20 students/room) x2
- Reasearch spaces for Academic Staff x5
Ground Floor:
- Lecture Theatre (150 people) x1
- Studio Spaces (13 people/Studio) x7
- Office for General Staff (20 people/room) x2
- Gallery x1
- Student Meeting Rooms x2
- Library x1
Level 1:
- Student Studio Spaces (13 people/studio) x6
- Offices for academic staff (3 people/office) x6
- Offices for academic staff (2 people/office) x3
- Staff meting room x1
- Workshop (7-10 working benches) x1
Level 2:
- Office for accademic staff
- Dean of Engineering x1
- Vice Chancellor x1
Please see the following Floor plans for extra explanation.
"Lower Ground"
"Ground Floor"
"Level 1"
"Level 2"
CryEngine
The following are some pictures taken of the different parts of the exeriment in the Cryengine enviornment i have done based on Wadi Rum or the Valle of the Moon in Jordan.
First Draft Environment
Second and final Environment
Looking at the two elevators from the bottom of the valley
The Two elevators are connected two their own elevator stairs in which the student/Dean has to climb the stairs to get into the elevator.
Looking about dynamic shapes and flow of texture makes the scenery move
Wide Shots Showing how the Bridge fits in the valley
Unfortunately i could only use two textures as all the other textures Cryengine would not accept them and the surface would be invisible or tagged with Red Replace-Me boxes. Hope for your understanding. (Both of the textures are from the resonance group)
Sketchup File Including bridge folly and elevators:
Link for download: https://www.dropbox.com/s/yrs4efh0ash0kye/AutoSave_Combined%20structure.skb
Cryengine Levels folder:
Link for download (250MB): https://www.dropbox.com/sh/xdk9oola0otk9m1/O96iFCxrfr
For Detailed Pictures Always Refer to Sketchup pictures as models in Cryengine usualy lose their tone of color or shape (compatability issues).
Thanks for the amazing semester, I appreciated your patience on me ! haha have a nice break Andrea
Subscribe to:
Posts (Atom)